The Day the Gaming Industry Died: Impressions from E3 2010

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The Day the Gaming Industry Died: Impressions from E3 2010

Postby DeathMasta » Wed Jun 16, 2010 8:59 pm

This week is maybe the biggest of the year in the world of entertainment. This is when all of the games you'll be playing for the next 12 months are unveiled at the Electronic Entertainment Expo. This year's event, however, will more likely be remembered as the precise moment video gaming as we know it died a tragic and embarrassing death.


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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby spheresword » Thu Jun 17, 2010 2:13 am

I don't own any of these consoles, but I do notice the lack of new games in my friend's basement. What are your opinions deathy? I still think the ps3 has some potential though.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby DeathMasta » Thu Jun 17, 2010 5:06 am

spheresword wrote:I don't own any of these consoles, but I do notice the lack of new games in my friend's basement. What are your opinions deathy? I still think the ps3 has some potential though.


I think, actually I know, that Microsoft and Sony are way late to the motion sensing party. Trying to cash in on The Wii's mass appeal nearly 4 years later. Look at some of the games that are coming out for Microsoft's "Kinect." They aren't interested in detailed, immersive games as much as they should be. In fact they are making games like "Kinectimals" and some rip off of Wii Sports. Da fuck? They are taking a pretty big risk. It is geared towards Xbox 360 owners yet I'm sure there is a large percentage of said owners that also have a Wii. If you already have a Wii why would you get the "Kinect"? Remember, the Wii has been seriously saturated into a shit load of homes across the globe. Will not be surprised if it fails, and badly at that.

5:06AM sup wrote that on no sleep.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby Draconizard » Thu Jun 17, 2010 11:44 pm

I have been and most likely always will be a PC gamer, so the dearth of console creativity is of only tangential concern. That said, PC gaming is hardly in any better shape. I am no seasonsed industry analyst, but even a rube like myself can see that most video game ventures are simply not profitable. This is why Blizzard is putting in a multitude of unpopular stipulations into SC2's EULA and why they seem to be going out of their way to incense the end consumer.

Years ago, video games cost roughly the same as they do now (~$50), and most gamers would raise hell before they are willing to swallow a price increase. How else can the industry keep pace with inflation or meet shareholder expectations? The old model is simply no longer sufficient.

On the one hand, I decry the quality (or lack thereof) of recent productions, but I cannot help but acknowledge the strain the industry faces. I am (and others like me) simply not a very profitable customer, and everyone knows it. Perhaps we have all come to expect too much for too little?
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby DeathMasta » Fri Jun 18, 2010 12:21 am

Draconizard wrote:I have been and most likely always will be a PC gamer, so the dearth of console creativity is of only tangential concern. That said, PC gaming is hardly in any better shape. I am no seasonsed industry analyst, but even a rube like myself can see that most video game ventures are simply not profitable. This is why Blizzard is putting in a multitude of unpopular stipulations into SC2's EULA and why they seem to be going out of their way to incense the end consumer.

Years ago, video games cost roughly the same as they do now (~$50), and most gamers would raise hell before they are willing to swallow a price increase. How else can the industry keep pace with inflation or meet shareholder expectations? The old model is simply no longer sufficient.

On the one hand, I decry the quality (or lack thereof) of recent productions, but I cannot help but acknowledge the strain the industry faces. I am (and others like me) simply not a very profitable customer, and everyone knows it. Perhaps we have all come to expect too much for too little?


I got the impression that you took the title of the thread literally. Its very exaggerated however the points are made.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby spheresword » Fri Jun 18, 2010 4:10 pm

The new business model revolves around micro(and not so micro)-transactions. E.g. wow with their optional fees to change factions or buy items and such. With bnet, they can do the same thing for starcraft 2.
You want to play in europe with a us key? 10 bucks. You want a new avatar, 5 bucks. etc, etc.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby DeathMasta » Fri Jun 18, 2010 6:20 pm

spheresword wrote:The new business model revolves around micro(and not so micro)-transactions. E.g. wow with their optional fees to change factions or buy items and such. With bnet, they can do the same thing for starcraft 2.
You want to play in europe with a us key? 10 bucks. You want a new avatar, 5 bucks. etc, etc.


Oh what? Are you sure they are charging to change realms? In that thread Dan linked to it only says the ability to change realms will be available via a patch in the months after the game is released. Correct me if I'm wrong.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby Draconizard » Sat Jun 19, 2010 8:15 am

The precise happenings at E3 are of infinitesimal to me. My statements can stand independent of them.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby spheresword » Sat Jun 19, 2010 4:46 pm

DeathMasta wrote:
spheresword wrote:The new business model revolves around micro(and not so micro)-transactions. E.g. wow with their optional fees to change factions or buy items and such. With bnet, they can do the same thing for starcraft 2.
You want to play in europe with a us key? 10 bucks. You want a new avatar, 5 bucks. etc, etc.


Oh what? Are you sure they are charging to change realms? In that thread Dan linked to it only says the ability to change realms will be available via a patch in the months after the game is released. Correct me if I'm wrong.


It's all rumors right now, but it is what I believe is to come. We will be able to change realms and get LAN support, the question is just how much it'll cost us. (from free to xxx$).
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby Incinerate » Mon Jul 19, 2010 4:33 pm

spheresword wrote:
DeathMasta wrote:
spheresword wrote:The new business model revolves around micro(and not so micro)-transactions. E.g. wow with their optional fees to change factions or buy items and such. With bnet, they can do the same thing for starcraft 2.
You want to play in europe with a us key? 10 bucks. You want a new avatar, 5 bucks. etc, etc.


Oh what? Are you sure they are charging to change realms? In that thread Dan linked to it only says the ability to change realms will be available via a patch in the months after the game is released. Correct me if I'm wrong.


It's all rumors right now, but it is what I believe is to come. We will be able to change realms and get LAN support, the question is just how much it'll cost us. (from free to xxx$).



sorry to raise an old thread, i have only now noticed it :P

No sphere , you are incorrect .. the part where death refers to me saying something about cross region is correct.

http://forums.battle.net/thread.html?to ... 0&pageNo=3 .. this is the same link i showed death about the cross -region support issue

im going to copy and paste the blizzard represente

quote from Bashiok

"Getting people online, playing and interacting is obviously the overall goal for the Battle.net platform, and that includes allowing people to play across regional boundaries as they have in the past.
Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past. But those hurdles aren't insurmountable, and we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game. Those solutions are something we're currently planning to have available through Battle.net Account Management within the first few months of StarCraft II's release.
Before that solution is implemented though, you're correct in that you'd need to purchase a US copy of the game on launch day to play in the US region."







That doesnt sound like a company that has plans to charge users to cross region in the future at all.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby spheresword » Mon Jul 19, 2010 9:42 pm

Counterpoint, he did not say it would be free. All he said was it wouldn't require you to buy another cdkey. Again, this leaves us wondering how much it'll cost us to get LAN support or crossrealm. From free to xxx$.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby DeathMasta » Mon Jul 19, 2010 10:36 pm

The dollar sign goes before the numerical value or "X"
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby Kuroikaze » Thu Jul 22, 2010 4:17 pm

Want to know why Blizzard sucks so much now?

Google Bobby Kotick. He's the man in charge of Blizzard/Activision. He's a stockholder's wet dream, and the devil incarnate to people who see games as more than salable widgets.
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Re: The Day the Gaming Industry Died: Impressions from E3 20

Postby DeathMasta » Thu Jul 22, 2010 8:42 pm

Kuroikaze wrote:Want to know why Blizzard sucks so much now?

Google Bobby Kotick. He's the man in charge of Blizzard/Activision. He's a stockholder's wet dream, and the devil incarnate to people who see games as more than salable widgets.


Completely random bad and pointless post is random, bad and pointless.
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