Incinerate wrote:mas u going to run into a ton of bugs just like i have...., so i will give a heads up. These bugs have my map progression at a complete stand still .. unless a patch comes out.. hero support is currently a joke in this editor. one of the bugs for e.g, you might think you have a work around (item drop on death) by using a variable to store the items, and grant the hero them when it revives, but the only function that supports it , Revives thier heros by forgetting there levels/behaviours everything.. so one solution for problem, causes yet another problem.. xp share is another thing that has a "back up plan" .. however the alternative is about just as bad... if u want me to go further into details i can, just thought i'd give you a heads up for what to expect.
i am jinx123 ...... this is my buglist
http://forums.sc2mapster.com/mapping-ut ... -list/#p12
Hm thats strange, heroes in that DotA based SCII map seemed to have been fine. Its all good though.[/quote]
no it isnt, and i invite you to check it out again...
Their are no attributes (strength/agility or whatever you want to call them) why? because the only work around for "dropping items on death", is to use a variable to store them, and grant it to the hero upon reviving.. the only reviving function in the game does not support heros properly .. because it forgets/resets all your attributes .. so he solved item dropping on death problem with the workaround, and voided attributes all together to dodge the 2nd bug...
so the guy who made that map , settled for the lesser of the two evils...
Another thing he has done, is use a "grant xp share in a search area effect instead of a veterancy share behaviour" , the problem with using a "modifiy unit effect within this search area effect", is that heros wont split xp at all, everybody gets full xp around a kill area no matter what... 3 heros will level just as fast as 1 hero ........... This also is quite taxing on the cpu to keep doing search area effects when 100's of units die (as will be seen in a footmen frenzy like map)
im no amateur here at this new editor, ive been working at it since it came out.. and i would not call bugs if there werent indeed bugs.
Hopefully blizzard patches out the bugs. There are workarounds, but they come with some sort of lost functionality that should be there if it wasnt bugging in the first place.
btw alot of the new models that came in masda are quite unusable... i tooo had the idea of using civilians or the bare back spectors as tier 0 units.. They dont share any "team colors" so you have no idea what team they are on.. this is really bad when an opening mass takes place and you have no idea if you are aoe damaging your own allys or enemys.
other models that share this same problem.. Tychus findaly, jim raynor, infested melee terran . also tyhcus has a flashlight attached to his model that Cant be removed for shit because its part of the model (not a behaviour).. seeing it during the day is awkward..
blizzard has really pissed me off with the lack of models to use.