Codename: Black Crab
Project starting date: Friday, August 13th 2010
Genre: RTS
Platform: SC2
So. It doesn't have a definite name yet. We still need to define several things about it... but, after long discussions with our dearest Ventrilo folks (chim, woy, death, [forgive me if I forgot to mention you], etc), I believe we have established a general guideline.
Yes. For those who are still wondering, it won't be a footy, an AoS, a modified melee, a TD, a survival map.... it's just going to be a map we made. Believe me, there are several things we all like about RTS, and we, and in particular I, are looking for a consensus among these. After experimenting with several different map concepts in maps created by others, we should have a taste of what people like, what they dislike, and most importantly, what we love.
Ok, I don't want to fill a whole page with all this motivational crap, so I will be brief.
I want armies. I want heroes. I want micro. I want a macro that makes sense. Most importantly, I want an intuitive, fast paced, balanced, competitive and fun game. Simple rules, limitless possibilities. A steep learning curve, or at least for someone who has an idea of what RTS is. Action all the time. The feeling that you ought to be doing something at all times. The feeling that game variables, parameters and all these things are constantly changing, whether you issue orders or not, to your benefit or to your misfortune.
What does this mean in concrete terms?
Well. We are quite certain we want a team VS map. 5v5 seems like a fine number. 6v6 is too much. 4 is an even number. The map should be playable starting at 3v3, so long as players are committed not to leave.
Terrain dynamics should be intuitive, yet allowing all kinds of crazy stuff.
Some units should constantly spawn, and some should be available for selective picking. Both should have a cap on their number.
Heroes will do what they always did in similar RTS, but never should a hero alone be allowed to be buffed to the extent that enemy armies would simply be deemed as big farms. This may sound impossible. It may be hard. It may not be completely achieved. Regardless of all of the faults this concept may have, we will keep it on our list of things we ought not to forget. Don't get me wrong, It will never mean that heroes will be utterly useless.
The action should turn around controlling certain resources, either with heroes or armies. These resources won't be a "given". You won't start with such resources, but once you locate them, it should be possible to always gather them for free so long as the enemy hasn't spotted them as well.
EDIT: new stuff
Objective: most likely, it will be about razing the enemy's base building.
Unit kills should be in principle award bounty/experience, but I'm thinking we need to be creative on this one. Bounty/experience is a very well known concept in RPG/MMORPG, but this is not necessarily in an RTS. Discuss.
Tech trees. I wanted to force the player into choosing only unit for constant spawning, and multiple units for selective picking. Then Chim thought we could make different tech tree lines for each race that would devise as follow: suppose we have Zergling Tier 1, then we can either tech to Zergling Tier 2, or go to Hydralisk Tier 2 directly. Both would cost the same amount of gold. Switching from Zergling Tier 2 to Hydralisk Tier 2 would cost gold. This would be similar to switching races in Footies. I like the idea. First, it's unlike frenzy: if you tech Undead, you will first have melee, then range, range, then melee, then range. In Frenzy, if you want better units, then you have only one choice within your race. This wouldn't be the case for us. I think that in principle it shouldn't be possible to switch races.
Discussion material: The basic unit. If you have constant unit spawning, then you ought to start with something. I was wondering, perhaps each race would have its own basic unit, and everyone would have to choose a race at the very beginning. Otherwise the basic unit would probably have to be a choice between terran, zerg and protoss. I thought about civilian rebels with molotov cocktails... but still.
Ok, I taking a break this weekend (going to Stuttgart!), so I will continue with the discussion once I get back.
I am still going to dare asking... who's up for it?

