Ghostbusters

Ghostbusters

Postby tachi_kc » Wed Nov 10, 2010 12:17 am

Created this pretty simple but fun map today. Check it out, I'd be willing to help test it out whenever you guys are on. Thanks for playing!

Look for the map Ghostbusters on battle.net to play it.

Yeah I know my graphics are shit, but heres a preview of the terrain.
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http://www.sc2mapster.com/maps/ghostbusters/

Free for all deathmatch. Take control of a deadly Ghost. The first to 25 kills wins! Use the terrain to your advantage! Get the high ground or lay in ambush behind the bushes.

Ghosts have 3 abilities. Snipe, EMT, and Cloak.

- Snipe deals 45 damage to a single target.
- EMT uncloaks enemy Ghosts in an area and drains their energy.
- Cloak allows you to become invisible.
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tachi_kc
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Re: Ghostbusters

Postby tachi_kc » Wed Nov 10, 2010 3:43 pm

Changelog v2.1
- Modified the cooldowns of Sniper Round (7 sec), EMP Round (15 sec), and Cloak (25 sec).
- Made it so that when you use Sniper Round of EMP Round you are decloaked, the cooldown for Cloak is reset too so you are visible for 25 seconds.
- Added a killing spree system (as of yet there are no perks for getting a spree, any ideas are welcome)
- Increased Ghost hp regen to .25/sec, was 0.
- Increased Ghost starting energy to 200, was 50. Ghosts now start with 200 energy and have a max of 200, it was 50/200.
- Decreased the movement speed of Ghosts to 2.5, was 2.75.
- Other small changes to the loading screen, button tooltips, and terrain.
- Cloak no longer costs energy to cast, but costs 4 energy/sec to remain active.
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