WC3 Spell Making

Postby CerasAranis » Sat Mar 08, 2008 3:14 pm

I usually have tons of spell ideas running rampant thru my head, but they seem to be hdiing atm, if i think of anything, ill be sure to tell ya
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Postby ArchPong » Sun Mar 09, 2008 1:50 am

GoRoN wrote:Gravity Orb (bad name, but couldn't think of anything else)

Animation - Small orb (Enigma's black hole model would work) that moves in a targetted direction

Basically, the orb deals immolation damage to nearby enemies, and pulls them in towards the orb.

As the orb moves farther and farther, the orb moves faster and enemies get pulled in more strongly towards the orb.

I don't know whether or not balance is being taken into account for this contest, but it should be channeling if it is.

A pretty complicated idea, don't know if it'd be worth the efforts or if it is even possible to do.


In my opinion it would be better to start fast and get slower, start as a weak pull and get stronger and start as medium dmg and grow. This way the people who are quick and see it can dodge it, but anyone less fortunate who gets caught at the end, really pays.
As a nice touch I would make it explode at the end, and deal damage based on how far they were pulled or deal damage based on the total damage they took from it (something along those lines)

Oh yes, for my own idea:

Name can be thought up later, but basically this is not trying to win, but would be cool to see cast in a 5v5 battle in DotA >_>

Basically It shoots some a orb of some sort (im thinking Puck's illusionary orb model) that after hitting a target (Stun+Dmg) it then finds the nearest 3 targets and shoots a fireball at each, which stuns them, then creates a flamestrike thats radius will vary based on the location of the 3 targets that the fireballs hit.

P.S. I know nothing about wc3 skill coding and have no idea if this is at all possible :)
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Postby masda70 » Sun Mar 09, 2008 2:00 pm

I finally decided to make a ninja rope spell, which works like the ninja rope in Worms (the Team 17 game). It's not yet polished, so if anyone wants to see it ingame in order to give some feedback, try messaging me on AIM or on battle.net (assuming I'm not AFK).
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Postby Nathrazel » Sun Mar 09, 2008 8:01 pm

*Very Random Idea* Getting the idea from a book i'm readiong, but, only the basis of it.

The Hero throws a disk, with a cord attached, the cord would have a vaeying range, getting longer as the skill increased. While attatched too the cord, whatever way you aim it, it'd fly in a straight line, and upon impact too a target/building etc, this includes trees and other blockable terrain, will explode, dealing damage, the damage is fairly good, and aoe increases slightly per level.

But, while the disc is flying, you can press a hotkey too jerk the cord back, sending the disc hurtling at high speeds. The closer the disc is too the end of your rope (Depeneding on level's max cord) it will go faster, and be more accurate, max accurate being like it was still attached to the cord, only going far quicker. The further away from the end of the cord you release it, the higher the chance it will either just fly off in a random direction, with less and less speed until it may just drop if released right after being thrown. Or, it will simply have a slightly altered path, so, it was going straight, not it's flying more left, and won't hit the target. Also, the second damage type it does is physical, the faster it's going upon impact, the more it does. it will only affect the first few things it hits because right after that it will explode, but it will add too the damage. Also, while still attached too the cord, you may choose the detonate it, for pure explosive damage, with no chance for physical disc damage add-on.


So, summed up, you can throw it, and then either choose to blow up it while its still attahced too the cord, or, jerk the cord and make it fly faster or possibly go an entirely different way, which could in turn hurt your own army/units/buildings etc. With practice this could become a very deadly weapon.

*Note* if the cord is not jerked or the disc blown up when the disc has reached the end of the cord, it will explode by it'self.
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