Im making a footy

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Re: Im making a footy

Postby DeathMasta » Fri Oct 22, 2010 4:51 pm

Dont listen to Chim.
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Re: Im making a footy

Postby Robopope » Mon Oct 25, 2010 6:14 pm

Any chance you could make another game mode?

In WC3 there was a mod called Ultimate Footman or something. Anyway.. the major difference was you got income for holding the central area which really cut down on massing unless to critical you wanted to be at more of a disadvantage. It also made the game much more appealing to smaller groups or players because just holding center with a hero was enough to add income.

Maybe players could vote at the beginning of the game or it could just go by another name.
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Re: Im making a footy

Postby Massive-Man » Mon Oct 25, 2010 6:57 pm

You should check out tachi_kc's thread, i think it's on these forums
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Re: Im making a footy

Postby Robopope » Tue Oct 26, 2010 2:31 pm

I used the search forum feature and didn't come up with anything. If you come across it please post a link. I'd be interested to check it out.
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Re: Im making a footy

Postby phenris » Tue Oct 26, 2010 3:09 pm

Like MM said, Tachi is working on something like this.

Link: starcraft-2-projects/topic1314.html
/j caln rofo
But I don't mind, when I've got you next to me.
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Re: Im making a footy

Postby Massive-Man » Tue Oct 26, 2010 3:36 pm

Also I'm gonna add a link to RooF to zealotfrenzy.com soon
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Re: Im making a footy

Postby DeathMasta » Thu Oct 28, 2010 9:48 pm

You removed clanroof.com from the load screen. :cry:
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Re: Im making a footy

Postby DeathMasta » Sat Oct 30, 2010 8:42 pm

Dropping tanks on cliffs is really, really gay and you cant send nukes up there if you don't have vision. Also t1 Zealots with a few upgrades were raping my t2 marauders.
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Re: Im making a footy

Postby Incinerate » Mon Nov 01, 2010 12:29 am

that whole tank thing up there, was mass tested over and over, and left in the game, cause its not really viable to waste time up there .. the tank will literally take 5 minutes to base anything, and that presumes players just sit there an take it. Considering it costs a player 450 gold for the flyer + the price of the tank + cant have ally heroes inside the zep to help, means its just 1 hero and 1 tank up there.. The drop ship is only enabled 9 minutes into play also.

you can get ur own tank and blast him away up there. But really i would just laugh if anyone tried that on me.. They wil be so far behind it levels its not even funny. Just continue fighting at mid while u watch this guy take a couple years to kill 1 zealot with his tank ...


For the nukes part on cliffs. That too was tested.. Buildings have vision height.. they can see onto the cliffs, Nukes dont do any damage to structures. So if noobs actually cant check thier base for that lil red dot, they deserve to be nuked :D
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Re: Im making a footy

Postby DeathMasta » Mon Nov 01, 2010 9:46 am

Incinerate wrote:that whole tank thing up there, was mass tested over and over, and left in the game, cause its not really viable to waste time up there .. the tank will literally take 5 minutes to base anything, and that presumes players just sit there an take it. Considering it costs a player 450 gold for the flyer + the price of the tank + cant have ally heroes inside the zep to help, means its just 1 hero and 1 tank up there.. The drop ship is only enabled 9 minutes into play also.

you can get ur own tank and blast him away up there. But really i would just laugh if anyone tried that on me.. They wil be so far behind it levels its not even funny. Just continue fighting at mid while u watch this guy take a couple years to kill 1 zealot with his tank ...


For the nukes part on cliffs. That too was tested.. Buildings have vision height.. they can see onto the cliffs, Nukes dont do any damage to structures. So if noobs actually cant check thier base for that lil red dot, they deserve to be nuked :D


I guess you have some good points there. The tanks on the cliffs were really irritating this one game I was playing because 2 players on 1 team were doing it. They actually put tanks on all 4 cliffs and eventually won the game. The outcome could have been different though.

I don't think you understood what I meant about the nukes. It was in reference to tanks on the cliffs because you cannot cast a nuke (any heroes spell that could kill a tank, not a Ghost's nuke) onto the cliff without vision.

Couple more things that I forgot to mention: Is it possible to show how much damage Raynor's Hellion and the thor do? Raynor's ulti also seems weak. As for that new hero with the Starfall-based ulti, is the cooldown really short on that or what because it seemed pretty imba to play against. Thats all for now, keep up the good work.
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Re: Im making a footy

Postby Incinerate » Mon Nov 01, 2010 12:35 pm

DeathMasta wrote:
Incinerate wrote:that whole tank thing up there, was mass tested over and over, and left in the game, cause its not really viable to waste time up there .. the tank will literally take 5 minutes to base anything, and that presumes players just sit there an take it. Considering it costs a player 450 gold for the flyer + the price of the tank + cant have ally heroes inside the zep to help, means its just 1 hero and 1 tank up there.. The drop ship is only enabled 9 minutes into play also.

you can get ur own tank and blast him away up there. But really i would just laugh if anyone tried that on me.. They wil be so far behind it levels its not even funny. Just continue fighting at mid while u watch this guy take a couple years to kill 1 zealot with his tank ...


For the nukes part on cliffs. That too was tested.. Buildings have vision height.. they can see onto the cliffs, Nukes dont do any damage to structures. So if noobs actually cant check thier base for that lil red dot, they deserve to be nuked :D


I guess you have some good points there. The tanks on the cliffs were really irritating this one game I was playing because 2 players on 1 team were doing it. They actually put tanks on all 4 cliffs and eventually won the game. The outcome could have been different though.

I don't think you understood what I meant about the nukes. It was in reference to tanks on the cliffs because you cannot cast a nuke (any heroes spell that could kill a tank, not a Ghost's nuke) onto the cliff without vision.

Couple more things that I forgot to mention: Is it possible to show how much damage Raynor's Hellion and the thor do? Raynor's ulti also seems weak. As for that new hero with the Starfall-based ulti, is the cooldown really short on that or what because it seemed pretty imba to play against. Thats all for now, keep up the good work.


-the tank stuff is intentional , afterall i didnt want a splitting image of war3 own. You can see ontop of cliffs if they are hitting your base because your bases have vision height .But if the tanks are set up on enemy side cliffs , you have a couple options, Just ignore the tanks and blast away thier units with your own troops, you will have more money put into troops regardless, since the other guy has to buy a dropship+tank+maybe a scv. Or you could try doing scanner sweep and then aoe blast the tanks up there with your own heroes, or get your own dropship and drop them. Theres a ton of shit that can hit them... Scanner sweep reveals highground on enemy bases. Also just get a solo viking and shoot down the drop ships..... Also if the tanks are unguarded on the cliffs, Get a viking and land it within minimum attack distance of the tank and ground mode kill it....

As u can see, i put in a shit load of counters... Vikigns didnt come into the game for no reason ( as some people seem to think (not you death :P)

-too see jimmys hellion damage, you have to be not loaded in the transport. The hellion will get a buff sooon, Im actually having to nerf him cause of the tourney yesterday proving he was quite imba.

-for darkmus, he is crap and needs a buff. The cool-down of the voidcall is 150 seconds Real time. as you can see ----> http://frenzy.wikia.com/wiki/Priestess_of_the_Moon


now because gamespeed is the fastest , the formula 150x60/42 has been applied which makes it 214 seconds ingame to get a result of 150 seconds real time for the cooldown. Since 1 minute of real time is equal to 42 seconds.
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